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1. Sticky:[December] Defender Missiles - in Upcoming Feature and Change Feedback Center [original thread]
I know it's a kinda old topic, but I got some questions... Could you please do sometking with the Heavy Defender Missile I? They are currently compleatly useless, I mean you can't even reprocess them... So either remove them from all loot tables,...
- by Aeon Veritas - at 2017.04.16 18:47:17
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2. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
I have a few thoughts about the distribution of the moon goo per moon and the start of the fracking process. Please have for the whole proposal the planetary mode overview in mind, I think it would be great if this could be reused. First about th...
- by Aeon Veritas - at 2017.03.26 14:43:38
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3. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
PAPULA wrote: This is stupid, but the blog says we only need: Quote: You will only require the Fighters skill to use Light, Support and Heavy Fighters. That's why i am confused. yeah, the dev-blog is from feb, the OP is from march and s...
- by Aeon Veritas - at 2016.04.25 12:08:55
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4. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: I would also like to know why the dragonfly does not have racial range and why none of the superiority fighters have racial range. earlier in this thread it seemed important to ccp to keep racial drone attributes I don...
- by Aeon Veritas - at 2016.04.25 08:10:18
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5. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: Aeon Veritas wrote: Lugh Crow-Slave wrote: why would you ever use the siren? you should have tackle in your fleet This is so much right. It would be more usefully if the Siren would be a sensor dampener. A Celestis wo...
- by Aeon Veritas - at 2016.04.22 13:51:23
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6. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: why would you ever use the siren? you should have tackle in your fleet This is so much right. It would be more usefully if the Siren would be a sensor dampener.
- by Aeon Veritas - at 2016.04.22 10:47:45
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7. Sticky:[Citadels] Supercarriers - in Upcoming Feature and Change Feedback Center [original thread]
ReK42 wrote: So to recap the changes from current to Citadel, using the Aeon: ...
Can now be tackled by a single frigate worth 10m
Still can't insure the hull to offset a loss
...
... Not sure what frigate you are thin...
- by Aeon Veritas - at 2016.04.22 10:40:19
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8. Sticky:[Citadels] Titans - in Upcoming Feature and Change Feedback Center [original thread]
Alexis Nightwish wrote: Is there a reason that they all have the exact same shield resistance profiles? Well, 'reason' is maybe a to pompous term for it, but the shield resist profile is the same as it is curently for titans (and every T1 shi...
- by Aeon Veritas - at 2016.04.22 09:52:23
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9. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
As many already wrote, the title of the thread is "Daily Opportunities coming soon"... I think there is sadly no way to convince CCP to discard this idea, so let's make the best out of it. My first proposal is to not have the 22h cooldown, but to...
- by Aeon Veritas - at 2016.04.20 08:49:46
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10. Fighter feedback - in Test Server Feedback [original thread]
Lugh Crow-Slave wrote: F1-f3 work for me make sure fighters are selected Thanks for the feedback, unfortunately it took me a while to test again. Now it is properly working for me.
- by Aeon Veritas - at 2016.04.20 06:05:13
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11. Rorqual - why no love - in Test Server Feedback [original thread]
CCP Larrikin wrote: ***** Miscellaneous ***** Q) What's happening to the Rorqual? ( #1 , #2 , #3 , #4 , #5 , #6 , #7 ) A) We have plans for the Rorqual, but we're still looking into their technical feasibility. We will release details...
- by Aeon Veritas - at 2016.04.18 13:38:37
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12. Fighter feedback - in Test Server Feedback [original thread]
Well, the second point has been solved with the last patch. And all Space Superiority Fighter T1 and T2 now gain 50% on all resistances with the Evasive Maneuvers ability. Which is an okay sollution, I think. Thanks for that. Regarding points 4 ...
- by Aeon Veritas - at 2016.04.16 06:59:28
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13. Fighter feedback - in Test Server Feedback [original thread]
While checking the stats of the new Fighters I observed some discrepancies. First of all: There are no T1 Attack and Heavy Attack Fighters seeded in the market or at least not in Lonetrek... 2. The Locust I has a different mass (10000kg) and v...
- by Aeon Veritas - at 2016.04.13 15:59:13
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14. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: Nag with a couple of tracking computers and Haws - Will hit out to around 120K with barrage (maybe more) and while the DPS is a little on the low side - It will chew through a carriers defenses quicker than the carrier can load...
- by Aeon Veritas - at 2016.04.13 09:42:21
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15. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: Aeon Veritas wrote: Sorry if I missed that bit of information somewhere, but is there no longer the 5x penalty to Entosis Link cycle time for capitals? Entosis drawback is exactly the same as it is now. Ah, thanks. This i...
- by Aeon Veritas - at 2016.04.12 13:50:16
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16. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Sorry if I missed that bit of information somewhere, but is there no longer the 5x penalty to Entosis Link cycle time for capitals?
- by Aeon Veritas - at 2016.04.12 12:18:14
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17. EvE Berserker (Pilot flown cloak capable drones) - in Player Features and Ideas Discussion [original thread]
Okay, you guys philosophized enough about the potential benefits. I'd rather talk about the bad aspects of this idea... 1. It smells quite like SkyNet 2.0, now also utilizable in highsec. 2. Jerghul wrote: Gate capable. uhm... so you want, n...
- by Aeon Veritas - at 2016.01.14 13:58:34
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18. T3 Jump Hauler ??? - in Player Features and Ideas Discussion [original thread]
Did you realize that cloaky haulers fit quite nicely your requirements? May except for the own jump drive and a little less cargo... And since you want to haul something into null I'm considering you're part of an comunity. So what about you may ...
- by Aeon Veritas - at 2015.09.07 07:05:17
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19. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
My Suggestion from the thread Attributes #10 . I think this fits here, too. Aeon Veritas wrote: First I have to agree, attributes add a interesting layer of depth to the skill system, but are hard to understand for new players. I think the re...
- by Aeon Veritas - at 2015.08.14 12:24:19
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20. Attributes - in Player Features and Ideas Discussion [original thread]
First I have to agree, attributes add a interesting layer of depth to the skill system, but are hard to understand for new players. I think the remaps are fine as they are now. At least for older characters who want to specialize. And this is my ...
- by Aeon Veritas - at 2015.08.14 12:20:16
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